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AI Insights · Timothy · October 2024

Top 5 Sandbox Games on iOS in Finland: Q3 2024 Performance

Discover the Q3 2024 performance trends of the leading sandbox games on iOS in Finland, highlighting their revenue, downloads, and active user metrics.

Top 5 Sandbox Games on iOS in Finland: Q3 2024 Performance

In the third quarter of 2024, the sandbox game category on iOS in Finland presented intriguing trends across its top applications, as reported by Sensor Tower. Here's a closer look at the performance of the leading five games.

Roblox showed a consistent performance throughout the quarter. Weekly revenue fluctuated slightly, starting at approximately $14K at the beginning of July and peaking at around $15.8K by the end of July, before settling at about $14.7K by the end of September. Downloads saw an increase towards the end of August, reaching a high of 2.6K in early September. The app maintained a robust active user base, averaging around 44K to 47K users weekly, though there was a gradual decline towards the quarter's end.

Growtopia from Ubisoft experienced varied revenue, with a notable peak of $3.9K in the second week of July. Downloads remained relatively stable, with a slight increase towards the end of September, culminating at 321 downloads in the final week. Active users had a minor fluctuation, maintaining around 1.1K to 1.5K throughout the quarter.

Minecraft: Play with Friends had a steady revenue stream, starting at $1.2K in July and experiencing minor variations, ending at $1.1K in September. Downloads were consistent, albeit lower than other apps, with a range between 147 and 285 per week. The active user count was strong, maintaining an average of around 31K users weekly, with a slight dip mid-quarter.

Pixel Worlds: MMO Sandbox saw a gradual decline in revenue over the quarter, beginning at $541 and falling to $62 by the end of September. Downloads were modest, with a noticeable increase in the last week of September, reaching 143. Active users showed a similar trend, decreasing from 272 to 261 by quarter's end.

Lastly, Habbo - Original Virtual World reported a slight decline in both revenue and active users. Revenue started at $184 and dropped to $111 by the end of the quarter. Downloads followed a downward trend, decreasing from 98 in the first week to just 15 by the last week of September. Active users also saw a reduction from 785 to 535 over the quarter.

For more detailed insights and data analysis, visit Sensor Tower's comprehensive reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024