AI Insights · Timothy · October 2024
Top 5 Sandbox Games on iOS in Finland: Q3 2024 Performance
Discover the Q3 2024 performance trends of the leading sandbox games on iOS in Finland, highlighting their revenue, downloads, and active user metrics.
In the third quarter of 2024, the sandbox game category on iOS in Finland presented intriguing trends across its top applications, as reported by Sensor Tower. Here's a closer look at the performance of the leading five games.
Roblox showed a consistent performance throughout the quarter. Weekly revenue fluctuated slightly, starting at approximately $14K at the beginning of July and peaking at around $15.8K by the end of July, before settling at about $14.7K by the end of September. Downloads saw an increase towards the end of August, reaching a high of 2.6K in early September. The app maintained a robust active user base, averaging around 44K to 47K users weekly, though there was a gradual decline towards the quarter's end.
Growtopia from Ubisoft experienced varied revenue, with a notable peak of $3.9K in the second week of July. Downloads remained relatively stable, with a slight increase towards the end of September, culminating at 321 downloads in the final week. Active users had a minor fluctuation, maintaining around 1.1K to 1.5K throughout the quarter.
Minecraft: Play with Friends had a steady revenue stream, starting at $1.2K in July and experiencing minor variations, ending at $1.1K in September. Downloads were consistent, albeit lower than other apps, with a range between 147 and 285 per week. The active user count was strong, maintaining an average of around 31K users weekly, with a slight dip mid-quarter.
Pixel Worlds: MMO Sandbox saw a gradual decline in revenue over the quarter, beginning at $541 and falling to $62 by the end of September. Downloads were modest, with a noticeable increase in the last week of September, reaching 143. Active users showed a similar trend, decreasing from 272 to 261 by quarter's end.
Lastly, Habbo - Original Virtual World reported a slight decline in both revenue and active users. Revenue started at $184 and dropped to $111 by the end of the quarter. Downloads followed a downward trend, decreasing from 98 in the first week to just 15 by the last week of September. Active users also saw a reduction from 785 to 535 over the quarter.
For more detailed insights and data analysis, visit Sensor Tower's comprehensive reports.